Politics

What are the hazards?

This article discusses the potential harm and corresponding knowledge points of going online, hoping to be helpful to everyone. Don't forget to bookmark this site! What are the harms? What are the harms of going online? 1. The internet poses a potential threat to the formation of the worldview, values, and ideology of young people.

The internet is an endless "web" with a rich yet complex content. Young people frequently encounter Western propaganda, cultural ideas, and other thoughts on the internet. This conflicts with their traditional Chinese cultural concepts and mainstream ideology, causing a deviation in their values and even blind adherence to the West.

Over time, this will have a subtle influence on the worldview and ideology of young people in China, posing a potential huge threat to the political stability of the country. 2. The internet causes many young people to indulge in the virtual world, disconnect from reality, and neglect their studies.

Unlike real-life social interactions, young people face a virtual world online. It not only satisfies their need for various information but also provides a vast imagination space for interpersonal communication, without the pressure and responsibilities of real life. The characteristics of the virtual world lead many young people to prefer immersing themselves in the unreal environment rather than facing real-life. Spending unlimited time online will have a significant impact on daily studies and life, and in severe cases, it may even lead to academic neglect.

3. The harmful information and cybercrimes on the internet pose threats to the physical and mental health and safety of young people. Currently, the harm of the internet to young people mainly focuses on two aspects. On one hand, some individuals commit crimes such as fraud or sexual abuse online. On the other hand, there is harm to young people from inappropriate content. According to experts' investigations, 47% of non-academic information on the internet is related to pornography, making it easier for such content to spread.

According to incomplete statistics, although 60% of young people unintentionally encounter online explicit content, those with weak self-control often seek similar information out of curiosity or impulse, and thus become deeply involved. Surveys also show that among young people who have been exposed to online pornography, over 90% have engaged in or had motives for sexual crimes.

Relevant strategies: 1. Establish a sound legal mechanism as soon as possible, issue relevant regulations, and take effective measures to prevent criminal activities and the spread of unhealthy information through the internet. 2. Increase efforts to gradually digitize existing youth organizations and rights protection institutions.

3. Occupy the internet territory and establish a group of high-quality, hierarchical, and distinctive websites and online patriotic education bases that can attract young people. 4. Strengthen research on the impact of the internet on young people and develop appropriate countermeasures. 5. Intensively train educational workers for young people who can adapt to the requirements of the internet era.

6. Increase publicity to make young people aware of the negative impacts of the internet, effectively reduce and avoid harm to young people, and maximize its positive effects. 7. Regularly organize online activities that promote the healthy growth and development of young people, attracting their active participation and achieving subtle guidance in education.

People's Network - Is going online beneficial or harmful for young people? What is harmful to the earth? What are the dangers of the internet? First, there is a direct impact on physical health: computer monitors emit radiation and electromagnetic waves, which can damage people's eyes and cause eye diseases such as glaucoma. Long-term keyboard use can be detrimental to fingers and upper limbs. When operating a computer, there is little change in body shape and overall body movement, and the high-speed, repetitive actions and prolonged forced positions can easily lead to musculoskeletal disorders. The main areas affected by computer operations are the waist, neck, shoulders, elbows, and wrists.

Second, there is harm to the body from computer microwaves: the low-energy X-rays and low-frequency electromagnetic radiation emitted by computers can easily cause central nervous system disorders. Research on office electromagnetic waves in the UK has confirmed that the low-frequency radiation and magnetic fields emitted by computer screens can cause 719 types of symptoms, including itchy eyes, neck and back pain, temporary memory loss, irritability, and depression. It can also cause reproductive and embryonic developmental abnormalities in women, leading to symptoms such as painful menstruation and prolonged menstrual periods. Some women may experience premature birth or miscarriage. Pregnant women who use computers for more than 20 hours per week have an increased miscarriage rate of over 80% and can also cause fetal malformations.

Third, it increases mental and psychological stress: operating a computer requires high concentration, rapid and frequent movements of the eyes and fingers, which can overload the physiological and psychological aspects of the body. This can lead to excessive dreaming during sleep, neurasthenia, headaches, decreased immune function, and even induce some mental illnesses. These individuals are prone to lose confidence and experience constant nervousness, irritability, and anxiety, ultimately leading to physical and mental exhaustion.

Fourth, it can lead to internet addiction syndrome: spending excessive time and energy on the internet without restraint, such as continuous chatting and browsing, can lead to various abnormal behaviors, psychological disorders, personality disorders, and partial dysfunction of the sympathetic nervous system. In severe cases, it can develop into internet addiction syndrome, which is characterized by low mood, loss of interest, sleep disorders, disrupted circadian rhythm, decreased appetite and weight loss, lack of energy, psychomotor retardation and agitation, decreased self-esteem, slow thinking, unwillingness to participate in social activities, little concern for others, and alcohol and drug abuse.

Fifth, the gases emitted by computers can harm the respiratory system: computers, laser printers, and other devices release ozone that is harmful to human health. It is not only toxic but can also cause breathing difficulties for certain individuals. For those with asthma and allergies, the situation becomes even more severe. In addition, staying in an environment with high concentrations of ozone for a long time can also cause lung damage.

What are the dangers of playing games? 1. Neglecting one's studies Since the emergence of electronic games, they have become a "study killer" for children. From game consoles, to computers, and now to smartphones, the medium is constantly changing, but the unchanged part is the child's nature of being addicted to playing.

Mobile games are different from computer games. To play computer games, you need a computer and internet access, which requires a larger goal. The most serious issue is skipping class to go to internet cafes to play games, but this situation is difficult to occur at night. On the other hand, smartphones are very portable and can be played anytime, anywhere using wireless networks, causing significant harm.

Due to the poor self-control ability of primary and secondary school students, they are extremely prone to become addicted to games and unable to extricate themselves. Secondly, it is a waste of money. Currently, the majority of mobile games on the market can be played for free, but during the gameplay, players can spend money to enhance their abilities. As a result, many students have indulged in spending money recklessly, and even worse, they have wasted their parents' money without their knowledge.

In a survey, it was unexpectedly discovered that over half of the students in a primary school class have spent money in online games, ranging from as low as 100 or 200 yuan to several thousand yuan. Moreover, the amount of money spent in games has become a topic of comparison among many primary and middle school students.

Article 20, Clause 1 of the "Interim Measures for the Administration of Online Games" stipulates that virtual currency trading service providers for online games shall not provide services to minors. Therefore, the online consumption of minors is illegal, but due to unclear definitions, the money spent recklessly by children can only be attributed to the parents' lack of supervision and cannot be recovered.

3. Impact on Health Teenagers' eyesight is extremely vulnerable and can easily be damaged. Excessive eye usage can easily lead to myopia, with the biggest impact on teenagers' eyesight nowadays being smartphones. Unlike computers, smartphones require looking down, which can also affect the child's cervical spine and directly impact their development.

Phone screens actually have screen flickering, which greatly harms teenagers' eyesight. Furthermore, many students like to secretly use their phones in very dimly lit conditions, and the strong light from the phone can have irreversible effects on teenagers' eyesight. According to scientific research, many children only need 2 years for their myopia to progress to 200 to 300 degrees.

Fourth, illegal activities. Pornography and violence are the two major cancers in the online world, and various behaviors in the online world often flirt with the boundaries of legality. Mobile games often best reflect the content of these two aspects. Currently, the most popular mobile games are mainly divided into combat action games and strategy text games. The former is filled with various violent content and elements, while the latter serves as a breeding ground for suggestive content.

Knowledge expansion Games are a social behavior that follows specific rules within a specific time and space, based on the satisfaction of spiritual needs, above material needs. Games can be divided into intellectual games and active games, also translated as Play, Pastime, Playgame, Sport, Spore, Squail, Games, Gamest, Hopscotch, Jeu, Toy. Nowadays, games often refer to various electronic games on different platforms.

The above is the explanation of the hazards provided by the editor. If you want to know more information about the hazards, please follow and bookmark this website.

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